2024  2

March  1

2024-03-03-光谱渲染-一些初步资料整理

March 3, 2024

January  1

My 2023

January 1, 2024

2023  3

August  1

22岁,不是学生

August 17, 2023

February  1

2023-02-25-虚拟制作(Virtual Production)中的景深问题思考

February 25, 2023

January  1

My 2022

January 1, 2023

2022  13

October  5

迁移说明

October 31, 2022

2022-10-23-GAMES104现代游戏引擎-Lecture22-GPU Driven Geometry Pipeline - Nanite

October 23, 2022

2022-10-23-GAMES104现代游戏引擎-Lecture21-Dynamic Global Illumination and Lumen

October 23, 2022

2022-10-22-GAMES104现代游戏引擎-Lecture16-Gameplay Systems - Basic Artificial Intelligence

October 22, 2022

2022-10-22-GAMES104现代游戏引擎-Lecture15-Gameplay Complexity and Building Blocks

October 22, 2022

July  1

2022-07-03-GAMES104现代游戏引擎-Lecture14-Tool Chains Applications & Advanced Topic

July 3, 2022

June  3

2022-06-26-GAMES104现代游戏引擎-Lecture13-Tool Chains

June 26, 2022

2022-06-18-GAMES104现代游戏引擎-Lecture12-Effects

June 18, 2022

2022-06-04-GAMES104现代游戏引擎-Lecture11-Physics System - Applications

June 4, 2022

May  3

2022-05-25-GAMES104现代游戏引擎-Lecture10-Physics System - Basic Concepts

May 25, 2022

2022-05-19-GAMES104现代游戏引擎-Lecture9-Animation System - Advanced

May 19, 2022

2022-05-13-GAMES104现代游戏引擎-Lecture8-Animation System - Basics

May 13, 2022

January  1

2022元旦一则短微博(My 2020 & 2021)

January 1, 2022

2021  36

December  4

2021-12-25-影片技术分析Pre-基于物理的动画-影视制作中的FX流程-byLLY

December 25, 2021

2021-12-05-影片技术分析Pre-基于物理的动画-刚体系统-byLLY

December 5, 2021

2021-12-05-影片技术分析Pre-基于物理的动画-最新进展与应用

December 5, 2021

2021-12-05-影片技术分析Pre-基于物理的动画-流体系统

December 5, 2021

November  2

2021-11-23-影片技术分析Pre-基于物理的动画-粒子系统与基于粒子的模型

November 23, 2021

2021-11-18-影片技术分析Pre-基于物理的动画-发展历史与基本概念

November 18, 2021

May  1

2022-05-03-GAMES104现代游戏引擎-Lecture7-Rendering Pipeline, Post-Process and Everything

May 3, 2021

April  12

2022-04-30-GAMES104现代游戏引擎-Lecture6.2-Sky and Atmosphere

April 30, 2021

2022-04-28-GAMES104现代游戏引擎-Lecture6.1-Terrain Rendering

April 28, 2021

2022-04-17-GAMES104现代游戏引擎-Lecture5-Lighting, Materials and Shaders

April 17, 2021

2022-04-17-GAMES104现代游戏引擎-Lecture4-Rendering in Game Engine

April 17, 2021

2022-04-17-GAMES104现代游戏引擎-Lecture2-3-游戏引擎架构

April 17, 2021

2022-04-16-GAMES202高质量实时渲染-Lecture5-6-Environment Light

April 16, 2021

2022-04-14-GAMES202高质量实时渲染-Lecture14-Practical Industrial Solutions

April 14, 2021

2022-04-12-GAMES202高质量实时渲染-Lecture12-13-Real Time Ray Tracing

April 12, 2021

2022-04-10-UE5.0时给系里写的Lumen和Nanite的一些介绍性文字

April 10, 2021

2023年校招简历

April 10, 2021

2021-04-05-GAMES202高质量实时渲染-Lecture3-4-Soft Shadow

April 5, 2021

2022-04-02-GAMES202高质量实时渲染-Lecture10-11-Physically-Based Material

April 2, 2021

March  13

2021-03-11-数值分析-Day14-RungeKutta方法-线性多步方法

March 11, 2021

2022-03-11-GAMES202高质量实时渲染-Lecture8-9-GI in Screen Space

March 11, 2021

2021-03-10-数值分析-Day13-差分公式

March 10, 2021

2021-03-09-数值分析-Day12-续数值积分-数值微分

March 9, 2021

2021-03-08-数值分析-Day11-插值型数值积分

March 8, 2021

2021-03-07-数值分析-Day10-三次样条插值-最小二乘拟合

March 7, 2021

2021-03-06-数值分析-Day09-分段插值-三次样条函数

March 6, 2021

2021-03-05-数值分析-Day08-Lagrange插值-Newton插值

March 5, 2021

2021-03-04-数值分析-Day07-Newton迭代法

March 4, 2021

2021-03-03-数值分析-Day06-非线性方程的迭代解法及收敛性

March 3, 2021

2021-03-02-数值分析-Day05-SOR-迭代法收敛性

March 2, 2021

2022-03-02-GAMES202高质量实时渲染-Lecture7-8-3DGI

March 2, 2021

2021-03-01-数值分析-Day04-Jacobi-GaussSeidel

March 1, 2021

February  4

2021-02-28-数值分析-Day03-范数-迭代改善算法

February 28, 2021

2021-02-27-数值分析-Day02-三角分解

February 27, 2021

2021-02-26-数值分析-Day01-顺序Gauss消元

February 26, 2021

之前的笔记链接

February 25, 2021

2020  1

January  1

My 2019 [补档]

January 1, 2020